


This update, so far, seems to be addition of frustration for the frustrations sake. I just loaded to test the new update, and the enemis are Focusing attacks on the same hero until he dies, stress generation is WAY up (the cultist enchanters are giving 24 or so stress as opposed to 9-10, for example) Enemies putting Bleeds (for instance) on the same hero again and again and AGAIN until it dies, Hero chance to hit seems lower, etc. The constant "git gud" posts don't help either, and just makes you look like a jackass. By constantly pandering to the few who always ask for more RNG, and more difficulty for difficulties sake, they are making a game that is no longer fun for, and alienating a lot of their other customers. It was a good tactics game.Īt this moment in tme it is a BAD tactics game filled with difficulty that is beyond the players control, with no dufficiant way to predict or mitigate a lot of the things that will happen to you. I bought this game the DAY it was put in to Early Acces, and while it did have RNG mechanics at the start, you could mostly still get by if you prepared sufficiantly or used a better party composition. This is a good form of difficulty, one that can be overcome once you have learnt everything in the game.ĭarkest Dungeon is NOT like that. Damage is consistant too, you can mitigate it or avoid it once you know how. In Dark Souls, enemies attacks are all telegraphed, giving you sufficiant time to dodge or mitigate them once you've learnt the fight. Dark Souls is difficult in a completely different way, so you clearly don't play it.

Originally posted by jerjare:I wonder if people posted stuff like this when Dark Souls came out.
